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Final Film

Monday 4 November 2013

Sound techniques

Sound techniques

Dialogue: A conversation between two or more people, in a film, book or play.

Diegetic sound: it can be any sound that is made in a scene. its a sound a character can hear, and usually around them, such as dialogue or movement or music

Non digetic sound: Sound the character/s cant hear. It's usually music over a scene, or a narrator speaking. an example of this is in jaws, when the shark slowly approaches the beach, it creates tension for the audience but the characters are unable to hear it.



Sound Motif: A Sound that becomes recognisable to the audience, and is associated with programmes, people or objects. When the audience hears it they think of that thing. Example would be a Soaps theme tune or opening sequence.




Synchronous Sound: the visuals in the scene is at the same time as the sound.

Contrapuntal sound: A sound that doesn't match what is in the scene, it can change the whole feel of the scene, possibly having the opposite affect it would have had if there wasn't music.

Voice Over: A narrator or character speaking over a scene, where you mainly hear their voice.




Sound Track: Music that accompanies a film or show

Ambient Sound: Common noise you'd hear in a scene. Used to make the scene realistic and life like. an example is running up or down stairs, or pots and pans in a kitchen if someone in the scene is cooking.




Sound perspective: Volume or frequency range of a sound can be changed to show the distance of the sound, whether its close or far away.




Sound Bridge: When the sound of one scene carries over to the next, before the sound in the following scene starts. An example is talking from a previous scene, that follows over to the next scene.

Mode of Address: where a narrator or character addresses the audience, normally asking for advice or answers that are unclear to the character. 




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